Immerse your project in the vibrant contrast of authentic Costa Rican mountain living. Recorded on location in Atenas, Costa Rica—a region renowned for its rich microclimates and blend of small-town charm and lush topography—Pueblo de Montaña 360 captures a full 24-hour cycle of acoustic life where nature and human settlements meet.
Overview
From early morning bird choruses in mango trees and church bells echoing across the central plaza to heavy afternoon tropical storms, squeaking bamboo, rocky river streams, and nocturnal insect serenades, this library delivers an immersive 360° sonic snapshot of a tropical mountain town.
Whether you need spatial environmental beds for interactive game worlds or rich background textures for film and TV post-production, Pueblo de Montaña 360 provides full spatial flexibility in First-Order Ambisonics (1OA AmbiX) along with ready-to-use stereo Binaural renders.
Key Soundscape Highlights
Town Center & Barrio Life
Town plaza activity, distant chatter, church bells, cobblestone/gravel footfalls, passing traffic, and community celebrations.
Tropical Flora & Mountain Streams
Shallow river streams, rushing waterfalls, squeaking bamboo groves, and wind rustling through Cas and mango trees.
Mountain Wildlife & Nocturnal Ambiences
Dense morning bird song, roosters (gallos), distant barking dogs, and nocturnal insect beds near rocky riverbanks.
Dynamic Weather Events
Sudden, intense afternoon tropical storms complete with thunder, lightning, and decaying rain textures over forest and road surfaces.
Key Features & Technical Specifications
| Feature |
Specification |
| Spatial Format |
First-Order Ambisonics (1OA / B-Format AmbiX) + Headphone Ready Binaural Renders |
| Sample Rate / Bit Depth |
96 kHz / 24-bit |
| Total Duration |
~160 Minutes (35 unique spatial soundscapes) |
| File Count |
70 WAV Files (35 Ambisonic AmbiX + 35 Headphone-Ready Binaural) |
| Location |
Atenas, Costa Rica |
| Compatibility |
Unreal Engine, Unity, Wwise, FMOD, Dolby Atmos, DAW VR/3D Panners & Film Post Workflows |
Included Tracks Breakdown
- Morning (07:30 – 09:30): Mountain roads, garden plazas, mango tree bird song, off-road farm ambiances, and shallow streams.
- Mid-Day (10:00 – 12:00): Squeaking bamboo, river valley beds, town center junction, plaza life, and church bells.
- Afternoon (14:00 – 16:00): Heavy tropical storms with thunder & lightning, decaying rain over streams, cacao tree groves, and rural road passes.
- Evening & Night (18:30 – 22:30): Plaza celebrations, nocturnal insect choruses, night streams, and distant mountain traffic.
Ready for Integration
Fully tagged and organized for seamless integration into game engines (Unreal, Unity), spatial audio middleware (Wwise, FMOD), and traditional linear DAW production. Drop the 1OA files into your spatial panner or binaural decoder of choice, or drag-and-drop the pre-rendered Binaural files directly into stereo timelines for immediate spatial realism.