A Step-by-Step Workflow Guide
Working with SPARTA plugins relies on a three-step pipeline: Encode (input), Manipulate (process), and Decode (output). Here is how to route your audio.
You cannot manipulate standard audio in 3D space until it is encoded into a spherical format called "B-format."
Once your audio is successfully encoded into B-format, you can manipulate the entire soundfield.
You cannot listen to raw B-format audio—it will sound like a garbled mess. You must decode it to match your physical playback system.
Here is a straightforward breakdown of every plugin in the SPARTA suite so you know exactly which tool to grab for your mix.
| Plugin | Category | Quick Usage Guide |
|---|---|---|
| AmbiBIN | Decoder | Put on your master bus to listen to Ambisonics on standard headphones. |
| AmbiDEC | Decoder | Use on your master bus to map the 3D soundfield to physical studio speakers. |
| AmbiDRC | Processor | Insert to compress the dynamics of your B-format signal without ruining the spatial phase. |
| AmbiENC | Encoder | Insert on standard tracks to pan and encode them into the 3D soundfield. |
| AmbiRoomSim | Processor | Use to simulate realistic room reflections and echoes for your 3D sources. |
| Array2SH | Encoder | Insert on raw microphone array tracks to convert them to usable B-format Ambisonics. |
| Beamformer | Processor | Use to isolate and extract a specific directional audio beam from the 3D mix. |
| Binauraliser | Panner | Insert to pan mono/stereo sources directly to headphones (bypassing B-format entirely). |
| BinauraliserNF | Panner | Identical to the standard Binauraliser, but adds realistic proximity effects for near-field sounds. |
| Decorrelator | Processor | Use to artificially widen and separate mono signals before you pan them. |
| DirASS | Visualizer | Insert to visualize the sound energy and direction in your mix. |
| MatrixConv | Processor | Advanced tool: load custom impulse responses to create spatial routing matrices. |
| MultiConv | Processor | Insert to apply standard convolution reverb across multiple channels simultaneously. |
| Panner | Panner | Route any channel count to any speaker setup using standard VBAP panning. |
| PitchShifter | Processor | Insert to change the pitch of the 3D audio without breaking the spatial imaging. |
| PowerMap | Visualizer | Use as a real-time visual heat map of where your sounds are coming from. |
| Rotator | Processor | Automate the yaw, pitch, and roll dials to spin your entire 3D mix. |
| SLDoA | Visualizer | Insert to see a detailed, frequency-dependent map of sound directions. |
| Spreader | Processor |
Use to widen a highly localized, pinpoint sound source across a larger spatial area. |